跳到主要内容

采集目标

targets.yml 定义可采集的 ItemsAdder 方块及其采集规则。

配置结构

targets:
example:ore_1:
required-level: 0
time-seconds: 3
exp-on-success: 10
exp-on-fail: 0
success-expression: "0.6 + {skill-level} * 0.01 + {skill-passive-bonus} + {skill-next-bonus}"
on-success:
action_1:
type: message
value: "&a你采集到了 {gather-target}"
action_2:
type: drop-item
chance: "0.5 + {skill-level} * 0.01"
value:
ignore-fertilizer: true
item: "example:drop_1"
min: 1
max: "1 + {skill-level} * 0.1"
on-fail:
action_1:
type: message
value: "&c很遗憾,采集失败了。"

目标 ID

目标 ID 必须与 ItemsAdder 方块的 namespaced ID 完全一致。例如方块为 example:ore_1,则配置键也是 example:ore_1

字段说明

字段类型说明
required-levelinteger采集所需的最低等级
time-secondsnumber读条时间(秒)
exp-on-successinteger采集成功获得的经验
exp-on-failinteger采集失败获得的经验
success-expressionstring成功率计算表达式,结果范围 0~1
on-successobject采集成功时执行的动作
on-failobject采集失败时执行的动作

成功率表达式

success-expression 支持数学表达式和占位符:

success-expression: "0.6 + {skill-level} * 0.01 + {skill-passive-bonus} + {skill-next-bonus}"

可用占位符:

占位符说明
{skill-level}玩家采集等级
{skill-passive-bonus}被动技能加成
{skill-next-bonus}下一次采集加成(使用后清零)

计算示例:

  • 等级 5,无技能:0.6 + 5 * 0.01 = 0.65(65% 成功率)
  • 等级 10,被动加成 0.15:0.6 + 10 * 0.01 + 0.15 = 0.85(85% 成功率)

动作系统

on-successon-fail 定义采集结果后执行的动作,动作由 CustomCrops 提供。

message 消息

发送消息给玩家:

action_1:
type: message
value: "&a采集成功!"

drop-item 掉落物品

掉落 ItemsAdder 物品:

action_2:
type: drop-item
chance: "0.5 + {skill-level} * 0.01"
value:
ignore-fertilizer: true
item: "example:drop_1"
min: 1
max: "1 + {skill-level} * 0.1"
字段说明
chance掉落概率(支持表达式)
itemItemsAdder 物品 ID
min最小数量
max最大数量(支持表达式)

多目标配置示例

targets:
mypack:copper_ore:
required-level: 0
time-seconds: 2
exp-on-success: 5
exp-on-fail: 1
success-expression: "0.7"
on-success:
action_1:
type: drop-item
chance: "1"
value:
item: "mypack:copper_nugget"
min: 1
max: 3

mypack:iron_ore:
required-level: 5
time-seconds: 4
exp-on-success: 15
exp-on-fail: 2
success-expression: "0.5 + {skill-level} * 0.02"
on-success:
action_1:
type: drop-item
chance: "1"
value:
item: "mypack:iron_chunk"
min: 1
max: 2

mypack:gold_ore:
required-level: 10
time-seconds: 6
exp-on-success: 30
exp-on-fail: 5
success-expression: "0.4 + {skill-level} * 0.02 + {skill-passive-bonus}"
on-success:
action_1:
type: drop-item
chance: "1"
value:
item: "mypack:gold_chunk"
min: 1
max: 1